摘要 |
<p><P>PROBLEM TO BE SOLVED: To evade the limitation of a screen size and to reduce operation burdens on a user in an operation on the application of a game operation or the like. <P>SOLUTION: The user interface processor (video game processor 100, for instance) for displaying a plurality of objects (player characters P1, P2, for instance) on a display screen 13A and controlling the application generates a virtual rotary panel in which respective panels corresponding to each of the plurality of displayed objects are virtually rotatably arranged on the circumference, displays one of the plurality of panels arranged on the virtual rotary panel as a display panel, receives an operation from a player P, and when a predetermined operation (flick operation, for instance) is received, executes a display panel switching performance, and then displays the panel next to the display panel before switching, which is arranged in a direction opposite to the rotating direction in the view from the display panel before switching in the virtual rotary panel as a display panel after switching. <P>COPYRIGHT: (C)2011,JPO&INPIT</p> |