发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of giving the feelings of being positively involved and acquiring a ready-to-win state and a big winning by himself/herself to a player. SOLUTION: The game machine executes a pre-ready-to-win performance for expecting development to a ready-to-win state. A pre-ready-to-win performance execution part leaves a specified symbol ("7", for instance) from symbols temporarily stop-displayed at respective symbol display parts 181a-181i and performs monochrome inversion display of the other symbols (refer to Figs 4(a), (b)). The pre-ready-to-win performance execution part makes a player predict/select a ready-to-win prediction symbol display part from variable display parts where the monochrome inversion display of the symbols is performed (refer to Fig. 4(c)), and performs light emission display of the selected ready-to-win prediction symbol display part thereafter (refer to Fig. 4(d)). COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011115640(A) 申请公布日期 2011.06.16
申请号 JP20110058799 申请日期 2011.03.17
申请人 SAMMY CORP 发明人 KITAHATA KAZUNORI
分类号 A63F7/02 主分类号 A63F7/02
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