发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of giving the feelings of being positively involved and acquiring a ready-to-win state and a big winning by himself/herself to a player. SOLUTION: The game machine executes a ready-to-win performance of a development type for expecting a shift to a big winning state. A development type ready-to-win performance execution part determines a movable effective line when a ready-to-win state is established on at least one effective line and the symbol of the same kind as big winning symbols configuring the ready-to-win state is present on another effective line (refer to Fig. 2(a)). The ready-to-win performance execution part executes light emission display of the effective line and displays a message for urging the moving operation of the effective line (refer to Figs 2(b), (c)). Thereafter, when the moving operation according to the message is performed by a player, the ready-to-win performance execution part displays the symbols after the moving operation (refer to Fig. 2(d)). COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011115639(A) 申请公布日期 2011.06.16
申请号 JP20110058450 申请日期 2011.03.16
申请人 SAMMY CORP 发明人 KITAHATA KAZUNORI
分类号 A63F7/02 主分类号 A63F7/02
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