发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To maintain and improve a desire of a player to continue a game in a game machine which generates a non-informing state of probability. SOLUTION: The non-informing state of probability is generated in which it is difficult to discriminate whether a hit probability that a special symbol is stopped and displayed on a hit symbol is an ordinary probability or a high probability. After the non-informing state of probability is finished, when the number of times of executions of ball lending processing which are executed by a ball lending operation of the player reaches a prescribed reference number of times, a probability suggesting representation is carried out to suggest a present hit probability to the player. In such a way, when the player continues the game after the non-informing state of probability, an advantage is given for informing the player of a game state (present hit probability). Thus, the desire of the player to continue the game can be maintained and improved. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011115312(A) 申请公布日期 2011.06.16
申请号 JP20090274236 申请日期 2009.12.02
申请人 TAIYO ELEC CO LTD 发明人 SAKAMOTO MINORU;HIROKAWA TOMOYA;MIYAO TOSHIMITSU
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址