发明名称 Methods and systems for processing a geometry shader program developed in a high-level shading language
摘要 Methods and systems for processing a geometry shader program developed in a high-level shading language are disclosed. Specifically, in one embodiment, after having received the geometry shader program configured to be executed by a first processing unit in a programmable execution environment, the high-level shading language instructions of the geometry shader program is converted into low-level programming language instructions. The low-level programming language instructions are then linked with the low-level programming language instructions of a domain-specific shader program, which is configured to be executed by a second processing unit also residing in the programmable execution environment. The linked instructions of the geometry shader program are directed to the first processing unit, and the linked instructions of the domain-specific shader program are directed to the second processing unit.
申请公布号 US7958498(B1) 申请公布日期 2011.06.07
申请号 US20060565585 申请日期 2006.11.30
申请人 NVIDIA CORPORATION 发明人 BROWN PATRICK R.;LICHTENBELT BARTHOLD B.;DODD CHRISTOPHER T.;KILGARD MARK J.
分类号 G06F9/45 主分类号 G06F9/45
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