发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that can perform a favorite ready-to-win rendition by player's effort. SOLUTION: In a variable display pattern table for a jackpot state and a missing ready-to-win state, a lot of decision values are sorted into variable display patterns that performs the ready-to-win renditions A to D corresponding to prize winning logs 1 to 4 of a credit memory. Accordingly when a game ball can enter a first starting port 1420 or a second starting port 1421 in the stand-by order (prize winning log) of the credit memory as a player desires, achievement of the ready-to-win state can enhance probability of performing player's favorite ready-to-win rendition. In addition, appearance of a character of the ready-to-win rendition on a credit display enables the player to recognize that whether player's favorite ready-to-win rendition is performed or not beforehand and to wait for the finish of the credit display with expectation. When the ready-to-win is achieved, the probability of performing player's favorite ready-to-win rendition can be enhanced. In such a state, appearance of a character of the ready-to-win rendition on a credit display enables the player to recognize performance of the player's favorite ready-to-win rendition or performance of the ready-to-win rendition with a high degree of jackpot expectation other than the favorite ready-to-win rendition beforehand, and to wait for the finish of the credit display with expectation. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011101714(A) 申请公布日期 2011.05.26
申请号 JP20090257564 申请日期 2009.11.10
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;YASUFUKU ICHIRO
分类号 A63F7/02 主分类号 A63F7/02
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