发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can improve attention to a game. SOLUTION: A game region PE is partitioned into an upper region PE1, a left region PE2, a right region PE3 and a lower region PE4 and includes a first actuation port 33 for allowing a game ball flowing down the left region PE2 to win a prize, as well as a through gate 35 and a second actuation port 34 for allowing a game ball flowing down the right region PE3 to win a prize. When a player plays a game in the normal order, the player wins a prize by the first actuation port 33 so as to transfer to a high-frequency support mode, thereafter tries to win a prize by the second actuation port 34 and wins the prize by the second actuation port 34. In this order, it is advantageous for the player compared with trying initially to win the prize by the second actuation port 34. In this case, a mode for carrying out opening/closing, which is triggered by the prize winning by the second actuation port 34, is different dependent on whether the game is played in the normal order or not. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011101755(A) 申请公布日期 2011.05.26
申请号 JP20090258353 申请日期 2009.11.11
申请人 SANYO PRODUCT CO LTD 发明人 SHIMOMURA YOJI
分类号 A63F7/02 主分类号 A63F7/02
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