发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To restrain a burden on a player by creating a situation where the player can guess a game state in a game machine which generates a probability non-notification state. SOLUTION: The game machine opens a start opening port when a regular pattern wins and stops and displays a winning regular pattern, variably displays a special pattern led by winning in the start opening port, executes a first winning game and a second winning game for which a big winning opening opens for a period shorter than for the first winning game when stopped and displayed in a winning special pattern, and generates a probability non-notification state after the second winning game comes to an end. When nonopening of the start opening port is extended, the machine determines the variation time of the regular pattern using a first variation time table. When opening of the start opening port is extended, the game machine determines the variation time of the regular pattern using a second variation time table specifying the variation time shorter than the first variation time. Upon the generation of the second winning game during the time extending nonopening of the start opening port, the game machine executes a special variation game switching the variation time table of the regular pattern from the first variation time table to the second variation time table. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011092256(A) 申请公布日期 2011.05.12
申请号 JP20090246497 申请日期 2009.10.27
申请人 TAIYO ELEC CO LTD 发明人 HIROKAWA TOMOYA;MIYAO TOSHIMITSU;KAWAZOE TOMOHISA
分类号 A63F7/02 主分类号 A63F7/02
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