发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To give players feelings of expectation and tension and to make a difference in the number of acquired tokens between the players by varying advantages peculiar to a specific game during the specific game. SOLUTION: A specific game executing implement 70 executing a specific game different from a special game and larger in the expectation value of the number of acquired tokens than a normal game time when predetermined conditions are fulfilled, includes a specific game frequency initial value setting device 71 setting an initial value of game frequency of the specific game; a game frequency updating device 72 updating the remaining game frequency of the specific game; a change condition discriminating device 74 discriminating whether conditions for changing the remaining game frequency of the specific game are fulfilled; a game frequency computing means 75 computing the new remaining game frequency obtained by changing the remaining game frequency up to that time according to a predetermined function when discriminating that conditions for changing the remaining game frequency of the specific game are fulfilled; and a specific game frequency setting change device 76 setting the computed remaining game frequency as the new remaining game frequency. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011083623(A) 申请公布日期 2011.04.28
申请号 JP20100285216 申请日期 2010.12.22
申请人 SAMMY CORP 发明人 TANAKA HIROTAKA;OBATA NAOTERU
分类号 A63F5/04 主分类号 A63F5/04
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