发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To keep player's expectations for a long period of time by letting a player have the expectations for whether or not control to a specified game state is to be executed depending on whether or not identification information displayed in one of a plurality of variable display portions is successively changed. SOLUTION: In the game machine, in the setting example of a read-ahead notice start determination table, the allocation of "left" and "right" decorative symbol display areas is different depending on whether a variable display result is "losing" or "big winning". In the setting example of an effective line determination table, the allocation of an upper stage line, a middle stage line, a lower stage line, a right lowering line and a left lowering line is made different depending on whether the variable display result of "losing" or "big winning". Thus, the expectations for whether or not the variable display result of decorative symbols has "big winning" are raised depending on the decorative symbol displayed in which of the "left" and "right decorative symbol display areas is successively changed and on which effective line the decorative symbols are stop-displayed in a ready-to-win form in the variable display performance of "inflaming". COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011083391(A) 申请公布日期 2011.04.28
申请号 JP20090237794 申请日期 2009.10.14
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;FUJITA TADAHITO
分类号 A63F7/02 主分类号 A63F7/02
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