摘要 |
A method and apparatus for comprising primitive data generated by tessellation of patches in a three-dimensional computer graphics rendering system receives domain point indices for a first primitive in a list of primitives defining the tessellated patch, stores the domain point indices for the received primitive, compares domain point indices of a next primitive in the list with stored domain point indices and determines any matches, stores domain point indicates of the next primitive or, if a match was found, stores a reference to the position of the matched index, receives domain point indexes of the next primitive in the list and repeats the step until each primitive in the list has been compressed. |