发明名称 AUTOMATIC REAL-TIME SHADER MODIFICATION FOR TEXTURE FETCH INSTRUMENTATION
摘要 A method and system are disclosed for automatic instrumentation that modifies a video game's shaders at run-time to collect detailed statistics about texture fetches such as MIP usage. The tracking may be transparent to the game application and therefore not require modifications to the application. In an embodiment, the method may be implemented in a software development kit used to record and provide texture usage data and optionally generate a report.
申请公布号 WO2011044450(A2) 申请公布日期 2011.04.14
申请号 WO2010US51959 申请日期 2010.10.08
申请人 MICROSOFT CORPORATION 发明人 GOULD, JASON MATTHEW;PIETRASZAK, MICHAEL EDWARD;MATHE, ZSOLT;GOOSSEN, J. ANDREW;MEEKHOF, CASEY LEON
分类号 G06F9/44;G06F9/30;G06F19/00;G06T17/00 主分类号 G06F9/44
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