发明名称 |
AUTOMATIC REAL-TIME SHADER MODIFICATION FOR TEXTURE FETCH INSTRUMENTATION |
摘要 |
A method and system are disclosed for automatic instrumentation that modifies a video game's shaders at run-time to collect detailed statistics about texture fetches such as MIP usage. The tracking may be transparent to the game application and therefore not require modifications to the application. In an embodiment, the method may be implemented in a software development kit used to record and provide texture usage data and optionally generate a report. |
申请公布号 |
WO2011044450(A2) |
申请公布日期 |
2011.04.14 |
申请号 |
WO2010US51959 |
申请日期 |
2010.10.08 |
申请人 |
MICROSOFT CORPORATION |
发明人 |
GOULD, JASON MATTHEW;PIETRASZAK, MICHAEL EDWARD;MATHE, ZSOLT;GOOSSEN, J. ANDREW;MEEKHOF, CASEY LEON |
分类号 |
G06F9/44;G06F9/30;G06F19/00;G06T17/00 |
主分类号 |
G06F9/44 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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