发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve player's excitement and enjoyment of a game by making it difficult for a player to predict the movement of a game ball which has entered an accessory device by a simple configuration. SOLUTION: A Pachinko game machine 1 includes the accessory device 200 having a specified area 230 to be a trigger of generating a state advantageous to a player by the passing of a game ball. Then, the accessory device 200 includes: a ball entrance 210 for making a game ball enter; a guide path 220 for guiding the game ball, which has entered from the ball entrance 210, to a first route passing through the specified area 230 or a second route not passing through the specified area 230; and a holding means 224 having a projection part 226a to be projected into the guide path 220 in a predetermined cycle and capable of holding the game ball which flows into the guide path 220 at a predetermined position inside the guide path 220 by the projection part 226a projected to the inside of the guide path 220 and the sidewall of the guide path 220. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011072546(A) 申请公布日期 2011.04.14
申请号 JP20090226975 申请日期 2009.09.30
申请人 HEIWA CORP 发明人 KUBOTA SATOSHI;KADOTA TOMOAKI
分类号 A63F7/02 主分类号 A63F7/02
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