摘要 |
PROBLEM TO BE SOLVED: To provide a Pachinko machine easily designed and having various symbol modes to prevent a player from losing interest in the play. SOLUTION: In the Pachinko machine, 16 kinds of symbols are arranged in three left, center and right places respectively and displayed in a display device which is not indicated. A jackpot is made when the same symbols are arranged in the three places, when a winning probability is greatly increased. In game processing indicated in Fig.4, symbols displayed in the display device are set (S120) when a starting winning memory is present (S110). The probability of the symbols making a jackpot is set as 1/400, which is lower than the probability on the display, 1/256. In this way, by making the actual probability different from the probability on the display, the probability can be easily set and symbol patterns can be flexibly set, and as a result, the Pachinko game machine can prevent the player from losing interest in the play. COPYRIGHT: (C)2011,JPO&INPIT
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