发明名称 METHOD OF POSITIONING PLAYERS IN GAME SPACE OF NETWORK COMPUTER GAME
摘要 FIELD: information technology. ^ SUBSTANCE: method of positioning players in the game space of a network computer game, comprising a control computer and game devices for players, connected into a network, where on the screen of each game device of each player an image of the game space is created, on which target marks are formed and target selection is enabled, as well as aiming and shooting at the target. The game space is in form of parts of real earth and/or celestial surface covered by a global mobile and/or space communication system. The game space is automatically defined in real time through a global mobile and/or space communication and/or navigation system and is automatically displayed on the display of the game device of each player with possibility of scaling the image. Possibility of generating several versions of the game space as well as distribution of players therein is also provided. ^ EFFECT: positioning a player on the display of a game device depending on the reaction rate of entering data using an input device. ^ 2 cl, 4 dwg
申请公布号 RU2413997(C1) 申请公布日期 2011.03.10
申请号 RU20090138060 申请日期 2009.10.14
申请人 ZAVOLOKA KONSTANTIN ALEKSANDROVICH;PLJUSNIN IL'JA VALER'EVICH 发明人 ZAVOLOKA KONSTANTIN ALEKSANDROVICH;PLJUSNIN IL'JA VALER'EVICH
分类号 A63F13/12;G06T17/05 主分类号 A63F13/12
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