发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve interests in an advance notice performance, and in particular, to renew a mode for the advance notice. SOLUTION: A determination means 31a at an establishment of execution conditions determines at least whether the game is controlled to the specified game state among the determinations associated with a variable display when winning a start prize. A performance determining means (a part for executing S663 in particular among steps S662-S665 in a performance control means) selects a table 102Bn corresponding to the reservation memory counts equivalent to the frequency of the variable display of identifying information not started, yet the execution conditions for the variable display are already established, among a plurality of the tables 102Bn in which the frequencies of executing the advance notice performance are stored for a data table 102A storing modes for the performances for selecting the frequency of executing the advance notice performance (n denotes integers 1-n), thus selecting the frequency of executing the advance notice performance according to the reservation memory counts. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011041842(A) 申请公布日期 2011.03.03
申请号 JP20100266022 申请日期 2010.11.30
申请人 SANKYO CO LTD 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
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