摘要 |
In various implementations of the invention, a user of a computing device provides a single input to connect to another computing device to play an interactive game over a client-server network, such as a local area network or personal network. In various implementations of the invention, the computing device identifies itself to the network as both a client and a server with respect to the interactive game. A second computing device operates similarly to ultimately establish a single communication session between the two computing devices over which the interactive game is played.
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