发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine allowing a player to predict a winning state (game state after an opening/closing game) to some extent based on the number of rounds of the opening/closing game. SOLUTION: The winning game state after the opening/closing game may be a low-probability state with a low winning probability or a high-probability state according to a winning state. The high-probability states include states in which the total number of times of opening/closing of a special variable winning device 8 during the opening/closing game is the same as in the low-probability state, and include states in which the total number of times is larger than in the low-probability state. In the winning state in which the number of times of opening/closing is large and the winning probability is high, the time interval in the closed state between a prescribed number-th opening/closing motion when the number of times of opening/closing is the same as the total number of times in the winning state with the low probability and the next opening/closing motion is longer than the time interval between the opening/closing motions before the prescribed number-th opening/closing motion during the opening/closing game in each winning state. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011041837(A) 申请公布日期 2011.03.03
申请号 JP20100264810 申请日期 2010.11.29
申请人 OLYMPIA:KK 发明人 NOMURA DAIKI
分类号 A63F7/02 主分类号 A63F7/02
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