发明名称 GAME MACHINE AND MOVEMENT CONTROL METHOD OF CHARACTER
摘要 In a game where a character is moved at a high speed to a goal along a path that is set in a virtual three-dimensional space, an operation mistake is better prevented in a movement operation of the character. A plurality of paths where the character moves are set in parallel in the virtual three-dimensional space. Game control means includes path information storing means for storing a coordinate position and a directional vector that are given to each point of a sequence of points arranged in each of the paths. Additionally, the position coordinate of the character moving in one of the paths is calculated based on the information stored in the path information storing means. A game machine includes a special movement process means for moving, when a special movement input signal is input from a controller pad operated by a player, the character from the path where the character is currently moving to a position coordinate in the virtual three-dimensional space of an adjacent path, by referring to position coordinates of the sequence of points stored in the path information storing means.
申请公布号 US2011039620(A1) 申请公布日期 2011.02.17
申请号 US20090990351 申请日期 2009.04.28
申请人 SEGA CORPORATION 发明人 HASHIMOTO YOSHIHISA
分类号 A63F13/06 主分类号 A63F13/06
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