摘要 |
<p><P>PROBLEM TO BE SOLVED: To solve the problem in conventional games that a non-player character (NPC) is bored by a player after playing a game several times and his/her interest in the game is hurt because characteristics (individuality, humanity, etc.) of the non-player character (NPC) are preset and unitary in a game, for instance in a role playing game or the like, wherein adventure is advanced by cooperation of a player character (PC) and the non-player chracter (NPC). <P>SOLUTION: A PC is registered with a server system 30 as an NPC by sending character information relating to the PC in a game terminal 20. The NPC related to newly acquired character information in the game terminal 20 is made usable in games since then by acquiring character information related to the NPC registered with the server system 30. <P>COPYRIGHT: (C)2011,JPO&INPIT</p> |