发明名称 GAMING MACHINE AND CONTROL METHOD THEREOF
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a new entertainment to a player. <P>SOLUTION: The gaming machine includes: a movement part 20 for moving by the supply of energy from the outside; a power generation part 25 for receiving the power of the movement part 20 and generating electric power; a power generation amount detection part 27 for detecting the power generation amount per prescribed time of the power generation part 25; a performance execution part (a video display area 101a, a speaker 112 , a lamp 111 and the like) for executing a performance relating to a game; a performance pattern memory 654 storing at least two different performances corresponding to the detected power generation amount; and a controller 630 programmed so as to be operated as the following (a1)-(a3). Wherein, in the (a1), the game is executed; in the (a2), the performance corresponding to the detected power generation amount is selected from the performances in the performance pattern memory 654 when the electric power is generated in the power generation part 25; and in the (a3), the selected performance is executed by the performance execution part. <P>COPYRIGHT: (C)2011,JPO&INPIT</p>
申请公布号 JP2011019639(A) 申请公布日期 2011.02.03
申请号 JP20090166149 申请日期 2009.07.14
申请人 UNIVERSAL ENTERTAINMENT CORP;ARUZE GAMING AMERICA INC 发明人 YOSHIZAWA KAZUMASA
分类号 A63F13/00;A63F13/12 主分类号 A63F13/00
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