摘要 |
Some implementations allow a player to control multiple gaming machines involved in a concurrent gaming session by interacting with only one of the machines. For example, a patron may be able to provide credit and/or user input for all gaming machines that are involved in a concurrent gaming session by interacting with only one gaming machine. A patron may be able to provide a player tracking card to only one gaming machine, but may obtain player loyalty points for all participating machines. A coordinated game presentation may be provided for some or all of the gaming machines. Game outcomes of two or more gaming machines may be combined to produce an outcome that could not be produced by an individual gaming machine.
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