METHOD FOR GENERATING AND PLAYING OBJECT-BASED AUDIO CONTENTS AND COMPUTER READABLE RECORDING MEDIUM FOR RECODING DATA HAVING FILE FORMAT STRUCTURE FOR OBJECT-BASED AUDIO SERVICE
摘要
<p>Provided are a method of generating and playing an object-based audio content that may effectively store preset information about an object-based audio content, and a computer-readable recording medium for storing data having a file format structure for an object-based audio service. The method of generating the object-based audio content may include: receiving a plurality of audio objects (310) generating at least one preset using the plurality of audio objects (320) and storing a preset parameter with respect to an attribute of the at least preset and the plurality of audio objects (330). The preset parameter may be stored in a form of a box that is defined in a media file format about the object-based audio content. Through this, it is possible to effectively store a preset about a plurality of audio objects.</p>
申请公布号
EP2279618(A1)
申请公布日期
2011.02.02
申请号
EP20090734888
申请日期
2009.04.23
申请人
ELECTRONICS AND TELECOMMUNICATIONS RESEARCH INSTITUTE;AUDIZEN CO., LTD
发明人
JANG, INSEON;SEO, JEONGIL;KIM, HUI YONG;LEE, TAE JIN;KANG, KYEONGOK;HONG, JIN WOO;KIM, JIN WOONG;AHN, CHIETEUK;HAM, SEUNGCHUL