发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent a decrease in a player's concentration to a game by the player being often shown a latent probability-change performance which is executed when possibility of being in a probability-change is low.SOLUTION: In a Pachinko game machine, a performance control part chooses either of a normal stage-shift table for the probability-change game state or a false stage-shift table, and sets it to RAM (steps 2208, 2209) if the game state is in the probability-change game state (Yes in a step 2206 ) when a higher rank stage is chosen by the player (Yes in steps 2204, 2205). If the game state is a normal game state (No in the step 2206), it chooses either of a normal stage-shift table for the normal game state or a false stage-shift table, and sets it to the RAM (steps 2211, 2212). At this time, only when the player's turn is third, it chooses false the stage-shift table.
申请公布号 JP2011015780(A) 申请公布日期 2011.01.27
申请号 JP20090161533 申请日期 2009.07.08
申请人 KYORAKU SANGYO KK 发明人 HIRAMATSU SHINJI
分类号 A63F7/02 主分类号 A63F7/02
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