发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase excitement and enjoyment of a game by improving the enjoyment of performances pertaining to the re-variation display.SOLUTION: When the random number values MR3 for determining the types of varying patterns are '220'-'238', a CPU transmits to a performance control board the first or fifth command for reporting result of determination at prize winning moment, wherein the first or fifth command shows that the values are within a range of unready-for-win loss pseudo successive varying patterns. When the random number values MR3 for determining the types of varying patterns are '239'-'251', the second or sixth command for reporting result of determination at prize winning moment is transmitted to the performance control board, wherein the second or sixth command shows that the values are within a range of ready-for-win loss pseudo successive varying patterns. When receiving the command for reporting result of determination at prize winning moment, a CPU for performance control executes an advance notice performance for foretelling the execution of pseudo successive operations at a different rate.
申请公布号 JP2011015919(A) 申请公布日期 2011.01.27
申请号 JP20090164299 申请日期 2009.07.10
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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