摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which can excellently achieve smoother movements of characters or the like.SOLUTION: Image data are stored in a memory module 74 in response to a plurality of kinds of individual images. In VDP76, the image data are read out according to a drawing instruction from a display CPU72, and drawing data thus read out are created in a frame buffer 82 by using the read-out image data. In this case, plural kinds of sprite data are stored as the image data for displaying the same sprites. The sprite data correspond to a state where they are mutually moved by less than one dot. When the sprites for smooth moving are displayed, the sprite data are drawn alternately. |