发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve the effectiveness according to a game state of a demotion avoiding a prize in a game machine capable of preventing the demotion from an advantage game state when the demotion avoiding prize is provided.SOLUTION: This game machine transferring among a plurality of types of game states including a regular game state and the advantage game state, is configured to transfer to a game state more disadvantageous than the advantage game state according to the finish of the prescribed number of unit games in the advantage game state and a determination display of a prescribed demotion symbol row depending on the winning to a demotion winning combination (a special replay winning combination) by a symbol display and, when the number of accumulated prizes increasing based on the satisfaction of a prize accumulation condition is a prize triggering tolerance threshold or more, to determine whether or not notifying the demotion avoiding information (a depressing sequence information LA') (whether or not displaying a picture A2') based on a notification selection operation selectable by a player in the advantage game state.
申请公布号 JP2011004854(A) 申请公布日期 2011.01.13
申请号 JP20090149743 申请日期 2009.06.24
申请人 SANYO PRODUCT CO LTD 发明人 OKAMURA GEN
分类号 A63F5/04 主分类号 A63F5/04
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