发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To keep a player from losing a feeling of expectation for a high probability state after the end of a specific game state.SOLUTION: A game may be in a probability variable state even when a probability variable notification is not made, and a presentation mode of a presentation carried out over a plurality of times of variable displays after the end of a jackpot game state becomes a first probability variable presentation mode. Further when presentation is carried out in such a first probability variable presentation mode, a shift to a second probability variable presentation mode is made at different rates based on whether control into a high probability state is performed (S404-S406).
申请公布号 JP2011000454(A) 申请公布日期 2011.01.06
申请号 JP20100191110 申请日期 2010.08.27
申请人 SANKYO CO LTD 发明人 ANDO MASATO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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