发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing a value of a continuous performance and of increasing chances to execute the continuous performance. SOLUTION: The game machine is able to determine whether a continuous chance-item performance is to be started or not because a stop-pattern-changeable-period flag does not goes off until just immediately before a time (11 sec) when each pattern row Z1, Z2 and Z3 in an upper row, a middle row and a lower row are wholly stop-displayed as long as there are the same patterns in the upper pattern row Z1 and the lower pattern row Z3, when a blank variation is executed as a variation performance. Thereby, the chances to execute the continuous chance-item performance can be increased. The variation performance for making the stop pattern become the "chance item" is continuously executed by at least two or more times, which means that one-time execution can be inhibited to increase the value of the continuous chance-item performance. Thereby, the game machine is able to enhance the value of the continuous chance-item performance and to increase the chances to execute it. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010268935(A) 申请公布日期 2010.12.02
申请号 JP20090122840 申请日期 2009.05.21
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02 主分类号 A63F7/02
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