摘要 |
<p>In a method of storing historical gaming event data in a system comprising a plurality of gaming event servers and at least one storage server, receiving (S1) in at least one storage server data indicative of the creation of at least one main event from at least one of the gaming servers. For each at least one main event packaging (S2) and storing the received main event data in a single event container. Subsequently, tagging (S3) each single event container with an identifiable event tag. Then receiving (S4) data indicative of at least one sub event relating to the at least one main event, the sub event data being received from at least one gaming server. Finally, indiscriminately and retrievably adding and storing (S5) the at least one received sub event data in the event container based on the identifiable event tag.</p> |