发明名称 GAME PLAYING MACHINE
摘要 PROBLEM TO BE SOLVED: To avoid an inequal winning without giving a disadvantage to a player. SOLUTION: When a picture "d" of a left reel 350A is stopped and displayed in a display window 314 in accordance with a start command, internal lot of prizes including a cherry, i.e., a prize is carried out, rotation of reels 350A, 350B, 350C is started, and changing display in the display window 314 is started. When the stop position of each reel 350 is adjusted within a range of the number of slip frames and the changing display is stopped, pictures of the reels 350 are so arranged in the display window in accordance with the range of the number of slip frames that there is a picture which can be always pulled in if a prize is won by the internal lot, there is a picture which may be unable to be pulled in depending on the timing of a stop command even if a prize is won by the internal lot, and there is no picture which may be unable to be pulled in to the position on the left reel 350A at which is displayed in the display window 314 together with the picture "d". COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010259828(A) 申请公布日期 2010.11.18
申请号 JP20100164042 申请日期 2010.07.21
申请人 HEIWA CORP 发明人 OSHIMA TATSUAKI;UCHIDA TOMOHIRO;SASAKI HIDEAKI;HIBINO SUEO;YAMASHITA HIDEKI;NAKANO SHUNICHI;KATAYAMA SHIN;KOMORI TAKAO;SUEOKA TAKEAKI;TOGUCHI TOMOE;YOZAWA HIROAKI
分类号 A63F5/04 主分类号 A63F5/04
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