发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which enables a player to easily recognize whether or not there is a room for increasing at least one reservation memory when reservation memories for respective start prize winning ports are collectively displayed. SOLUTION: On an add-up reservation memory display 18c, the number of circle marks (maximum 8) corresponding to an add-up reservation memory number are displayed. A performance controlling micro-computer makes the add-up reservation memory display part 18c discriminatably display the circle marks of a first reservation memory and a second reservation memory. That is, circle marks corresponding to the first reservation memory are displayed in red and the second reservation memory in green. Circle frames of (the number of 8-sum-up reservation memory) are also displayed. When the first reservation memory number is set in n (n=1, 2, 3, 4), numbers are displayed in circle frames (circle frames displayed on a right-upper side of the most right upper side red circle mark or green circle mark) of circle frames of (4 (upper limit number)-n) from the number of (add-up reservation memory number+1) in ascending order. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010259827(A) 申请公布日期 2010.11.18
申请号 JP20100163939 申请日期 2010.07.21
申请人 SANKYO CO LTD 发明人 NAKAJIMA KAZUTOSHI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址