发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of preventing the feeling of incompatibility on a performance on the basis of the management of variable display time. <P>SOLUTION: When the game machine includes a performance display for executing a performance corresponding to the variable display of first and second special symbols and first and second decorative symbol displays for variably displaying first and second decorative symbols in synchronism with the variable display of first and second special symbols, after starting performance display at a performance display on the basis of a variation pattern command, the performance display is stopped when variation time indicated by the variation pattern command elapses (S847, S848), the variable display at the first and second decorative symbol displays is started on the basis of first and second symbol variation specifying commands, and the variable display at the first and second decorative symbol displays is stopped on the basis of a symbol establishment specifying command indicating variation stop. Then, in a high-probability and low-base state, control is executed to a high-base state at a ratio higher than in a low-probability and low-base state. <P>COPYRIGHT: (C)2011,JPO&INPIT</p>
申请公布号 JP2010259723(A) 申请公布日期 2010.11.18
申请号 JP20090114934 申请日期 2009.05.11
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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