发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of demonstrating an expected performance effect while achieving consistency with already reported game contents even when the game contents are reported beforehand in the game machine which changes a game state. SOLUTION: The game state is shifted to a high probability game state after the end of a jackpot and is shifted to a low probability game state when a reporting symbol is variably displayed the prescribed number of times after the end of the jackpot. Further, the number of times of acquiring a random number value when a game ball enters a start pocket is counted as well. Then, when the game ball enters the start pocket, a first variation pattern determination table is determined in the low probability game state, and a second variation pattern determination table is determined when the number of times of acquisition is within the prescribed number of times in the high probability game state, but the first variation pattern determination table is determined when the number of times of the acquisition exceeds the prescribed number of times. Thereafter, a variation pattern is determined based on the determined variation pattern determination table, and a predictive performance is determined based on the determined variation pattern. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010259593(A) 申请公布日期 2010.11.18
申请号 JP20090112151 申请日期 2009.05.01
申请人 KYORAKU SANGYO KK 发明人 SUEMATSU TAKAHIRO;MOMOSE TOMOYA;AMANO TAKAYUKI
分类号 A63F7/02 主分类号 A63F7/02
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