摘要 |
<P>PROBLEM TO BE SOLVED: To provide techniques for controlling movements of an object in a video game. <P>SOLUTION: At least one video camera is used at a location where at least a player plays the video game, the video camera captures various movements of the player. A designated device (e.g., a game console or computer) is configured to produce video data for acquiring movement of the player from video data and cause the object to respond to the movements of the player. When the designated device receives video data from more than one locations, players at the respective locations can play a networked video game that may be built upon a shared space representing some or all of the real-world spaces of the locations. The video game is embedded with objects, some of which respond to the movements of the players and interact with other objects in accordance with rules of the video games. <P>COPYRIGHT: (C)2011,JPO&INPIT |