发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a slot machine wherein an expectation feeling to an advantageous state is changed to improve the amusement of a game. SOLUTION: In the slot machine, control is executed to RT1 on condition that a bonus is ended, the control is executed to a normal game state by a falling replay winning to be missed by an operation procedure in the RT1, the control is executed to RT2 by a promotion replay winning to be missed by the operation procedure in the RT1, and a navigation performance is executed in relation to the falling replay and promotion replay winning when it is the RT1 or the RT2 and is also AT but the navigation performance is not executed whether or not it is the AT in the normal game state. While a common game state performance is executed in each of the RT1, the RT2 and the normal game state when it is not the AT, the control is executed to the AT when reaching AT generation timing corresponding to a game state when navigation stock for executing the control to the AT is obtained. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010253172(A) 申请公布日期 2010.11.11
申请号 JP20090109261 申请日期 2009.04.28
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;KOBAYASHI TAKEAKI
分类号 A63F5/04 主分类号 A63F5/04
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