发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To simply and highly accurately suppress an erroneous detection as an excess vibration by the repetition of a plurality of times of permission vibrations, and also to reduce dependence of a game advance state with respect to detection accuracy of a fraudulent act, in a game machine. SOLUTION: The game machine is constituted by increasing/decreasing the value of vibration determination information, on the basis of the detection state of a vibration detection means, determining an abnormal vibration when the vibration determination information has a value different from a prescribed permission vibration range, and making the amount of updating differ (the selection of counter C1 updating processing S406 or counter C1 updating processing S407), on the basis of identification of the game advance state (the determination of determination processing S404) by a game advance state identifying means when increasing/decreasing the vibration determination information based on the detection of the vibration by the vibration detection means. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010253136(A) 申请公布日期 2010.11.11
申请号 JP20090108702 申请日期 2009.04.28
申请人 SANYO PRODUCT CO LTD 发明人 FUKUTOME TAKESHI
分类号 A63F7/02 主分类号 A63F7/02
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