发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can reduce the memory volume of display patterns even when many of the display patterns for the combination of symbols occur. SOLUTION: When a varying pattern for the jackpot performance or the loss ready-for-win performance is designated, an administrative CPU reads out a display pattern which allows the generation of the number of ready-for-win lines exceeding that specified on the basis of the varying pattern. Then, the administrative CPU alters the type of at least one of the first to eighth decoration symbols making up the combination of ready-for-win symbols to that different from the symbols making up the combination of ready-for-win symbols in the display pattern read out so that the number of ready-for-win lines may be made equal to that specified on the basis of the varying pattern. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010253071(A) 申请公布日期 2010.11.11
申请号 JP20090107154 申请日期 2009.04.24
申请人 NEWGIN CO LTD 发明人 SUGIZAKI MASANORI;SAKAMAKI TATSURO
分类号 A63F7/02 主分类号 A63F7/02
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