发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which does not put excessive burdens on a computer circuit in terms of hardware and software even when many sensors are provided in order to achieve a new movable performance. SOLUTION: The game machine determines whether or not to shift to a game state advantageous to a player after a performance operation corresponding to the result of drawing processing. The performance operation includes a movable performance to be executed by a movable performance body AMU guided and moved by two guide shafts PL, PL. The game machine is provided with a first sensor SNb1 for approaching a first guide shaft and detecting the movable performance body AMU positioned at a standby origin and a second sensor SNb2 for approaching a second guide shaft and detecting the movable performance body positioned at a reference point in the movable performance. The output of the first sensor and the second sensor is transmitted through a logical OR circuit to the control section of the movable performance operation. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010252987(A) 申请公布日期 2010.11.11
申请号 JP20090105596 申请日期 2009.04.23
申请人 FUJISHOJI CO LTD 发明人 HIRANO TOMOYA;YOKOO IYO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址