摘要 |
PROBLEM TO BE SOLVED: To provide a game machine which does not put excessive burdens on a computer circuit in terms of hardware and software even when many sensors are provided in order to achieve a new movable performance. SOLUTION: The game machine determines whether or not to shift to a game state advantageous to a player after a performance operation corresponding to the result of drawing processing. The performance operation includes a movable performance to be executed by a movable performance body AMU guided and moved by two guide shafts PL, PL. The game machine is provided with a first sensor SNb1 for approaching a first guide shaft and detecting the movable performance body AMU positioned at a standby origin and a second sensor SNb2 for approaching a second guide shaft and detecting the movable performance body positioned at a reference point in the movable performance. The output of the first sensor and the second sensor is transmitted through a logical OR circuit to the control section of the movable performance operation. COPYRIGHT: (C)2011,JPO&INPIT
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