发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can transition to a probability variable state by using a method different from the past, and to provide a probability varying method and an information storage medium. SOLUTION: A central control part 14 generates a number of 0 to 9 using random numbers when a Pachinko ball passes through a digital start chucker 21, and displays the number after rotating a first LED display device 22 for a predetermined time. When the number is a predetermined one (e.g. 3 or 7), this subroutine is called. The central control part 14 opens a tulip 20a for a predetermined time in the step S200, and determines whether or not a Pachinko ball enters a special prize wining hole in the step S201. In the step S203, the central control part 14 varies a second LED display device 23, starts a second variable game, determines whether or not the numbers are all the same in the step S204, and raises the big prize probability when they are all the same to end the subroutine in the step S205. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010247001(A) 申请公布日期 2010.11.04
申请号 JP20100180409 申请日期 2010.08.11
申请人 NET CORP 发明人 SAITO TOSHINAO;KIYOTA KENJI
分类号 A63F7/02 主分类号 A63F7/02
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