发明名称 GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND PROGRAM
摘要 <P>PROBLEM TO BE SOLVED: To provide a game device for executing a game configured such that one or more game characters behave based on behavior control data, which adjusts the behavior control data according to the situation of the game to a situation at a time point in the past, and the result of the adjustment can be utilized during the game executed thereafter. <P>SOLUTION: A reexecution section (74) reexecutes the game from a situation at a time point in the past. A generation section (76) generates second behavior control data based on first behavior control data used at the time point in the past and an operation of a user. A save section (78) causes the situation at the time point in the past and the second behavior control data to be stored as a reference situation and special behavior control data associated with the reference situation, respectively. In a case where a comparison result between the situation of the game and the reference situation is a predetermined result, a behavior control section (82) starts behavior control of the one or more game characters based on the special behavior control data associated with the reference situation. <P>COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010233734(A) 申请公布日期 2010.10.21
申请号 JP20090083651 申请日期 2009.03.30
申请人 KONAMI DIGITAL ENTERTAINMENT CO LTD 发明人 OTOMO HITOSHI;KIMURA SEITARO;ARATA HIDEYUKI;SEKIGUCHI HIDEKAZU
分类号 A63F13/10 主分类号 A63F13/10
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