发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which allows to obtain amusement by continuing a game. SOLUTION: When a ready-to-win condition is achieved, a ready-to-win condition for a race is performed according to the appearing state of a ready-to-win condition for a lawn, a ready-to-win condition for dirt, and a ready-to-win condition for a slope, that is, the values of a memory for a lawn, a memory for dirt and a memory for a slope, and a value of a horse body memory before that. Further, when the ready-to-win condition for a race is performed, a player's expectation degree for a big winning is made to differ in accordance with the appearing state of the ready-to-win condition for a lawn, the ready-to-win condition for dirt and the ready-to-win condition for a slope before that. Therefore, it is possible not only to perform the ready-to-win condition for a race simply, but also to provide a game characteristic on how the ready-to-win condition for a lawn, the ready-to-win condition for dirt and the ready-to-win condition for a slope are caused to appear before the ready-to-win condition for a race is performed, so that even when the ready-to-win condition having a low probability of expecting a big winning appears, the player's concentration can be kept high. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2010234073(A) 申请公布日期 2010.10.21
申请号 JP20100140576 申请日期 2010.06.21
申请人 SANYO PRODUCT CO LTD 发明人 ISHIZUKA KEITA
分类号 A63F7/02 主分类号 A63F7/02
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