摘要 |
A shooting toy used in a game for two or more players for enabling players to actually sense the thrill of close combat. The toy include an infrared ray signal generating section 25, an infrared ray signal receiving section 31,a damage value determining section 35, a radio signal transmitting section 37, a radio signal receiving section 39, a radio intensity determining section 41, a damage state determining section 49, and a damage state representing section 51. The damage value determining section 35 changes the parameter value depending on the determination result by the radio intensity determining section 41. |