发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To give a player the indication of an internal state of a game machine and, at the same time, prevent the player from losing concentration on or interest in a game, resulting from the player's being able to guess the internal state. SOLUTION: If a Pachinko game machine is in a variable-probability game state (Yes in step 2201), a performance control section sets a target-reference determination table for the variable-probability game state to a RAM (step 2202). If the Pachinko game machine is in a normal game state (No in step 2201), the performance control section sets a target-reference determination table for the normal game state to a RAM (step 2203). Using the target-reference determination table set in the RAM, the control section determines a performance table for reference (step 2204). Then, the control section captures a variable pattern (step 2205), determines a pre-performance corresponding to the variable pattern by using the determined performance table (step 2206), and sets a command for the determined pre-performance (step 2207). COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010207381(A) 申请公布日期 2010.09.24
申请号 JP20090056377 申请日期 2009.03.10
申请人 KYORAKU SANGYO KK 发明人 KANIE KOGORO;NAKAMURA YUYA;NOGUCHI SATOSHI;MORIMOTO MAKOTO
分类号 A63F7/02 主分类号 A63F7/02
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