发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To prevent a player from further losing interest by providing a powerful presentation with the image operatively connected with a plurality of movable bodies within a display area. Ž<P>SOLUTION: This invention is related to a game machine such as a Pachinko machine. When a ready-to-win state is achieved (at a prescribed timing), a plurality of movable members (movable bodies) are moved to enter the display area of an image display part, and a character (the image) is made to appear in the image display part (a step S84). Thereafter, the character is moved in conjunction with the plurality of movable members within a range of a number of times n of conjunction (steps S86 and S90). Specifically, all or part of the plurality of movable members are moved in tune with the movement of the character, or the character is moved in tune with the movement of all or part of the plurality of movable members. In this way, as the character and the plurality of movable members are moved in conjunction with one another, the presentation becomes powerful, and the player looking at the presentation is prevented from further losing interest in the presentation. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010201271(A) 申请公布日期 2010.09.16
申请号 JP20100143995 申请日期 2010.06.24
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;MUTSUKA SHINJI
分类号 A63F7/02 主分类号 A63F7/02
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