摘要 |
The invention discloses a system and a method for controlling on-line or offline the use of a computer. The invention is particularly suitable for implementing rules to restrict video game usage by a child based on his/her psychological profile or other features, such as how he/she fares at school and the type of the games. Certain psychological features such as selfesteem, sociability, internal violence, imagination and tolerance to frustration are matched to certain features of the games using marking rules. Based on the profile, a credit of marks for each criteria or a number of criteria can be defined and its consummation over time can be monitored. In specific embodiments, the behaviour of the player can be monitored by sensors and impact the marks in real-time or quasi real time. The invention can be embodied in two different architectures, in connection with a remote server or in a pure stand-alone off-line mode. |