发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a means for making it difficult to recognize a game state (whether or not it is the state capable of acquiring continuous special games) after the end of a special game just by looking at identification information (special pattern) which is the trigger of the special game when shifting to the special game. SOLUTION: The Pachinko game machine has a control system for easily rushing into the state of easily opening the variable member (third game side start port) in the case of shifting to the special game on the basis of a ball entry to one start port for special game shift drawing (second game side start port) under a first game side second game state, compared to the case of being under a first game side first game state. Also, the Pachinko game machine is configured to change a game state after the end of the special game when the game state of at least one of a first game side and a third game side is different even if a winning is attained by the same identification information when shifting to the special game on the basis of the ball entry to one start port for the special game shift drawing (third game side start port). COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010187945(A) 申请公布日期 2010.09.02
申请号 JP20090035737 申请日期 2009.02.18
申请人 SAMMY CORP 发明人 KITAGAWA KAZUKI;IKEDA TAKUYA;NAKAYA YASUBUMI
分类号 A63F7/02 主分类号 A63F7/02
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