发明名称 GAME APPARATUS, GAME SYSTEM AND PROGRAM
摘要 <P>PROBLEM TO BE SOLVED: To provide a game apparatus which enables a game to be played while making a player always have a specified feeling of tension. <P>SOLUTION: The game apparatus includes: a means which keeps the data of a present reserved credit quantity; and a means which executes a specified game by converting the data of the present reserved credit quantity into a playing number of times or a playing period of time of the game. The game apparatus includes: a determining means which determines whether or not the game apparatus is under a state of enabling the game to be executed continuously for a specified number of times or a specified period of time or longer; and a controlling means for changing specified actions which are executed within the game when the fact that the game apparatus is under the state has been determined. The determining means determines that the game apparatus is under the state by assuming that a play with less feeling of tension is performed, e.g., when the present reserved credit quantity is a specified number or higher, when a mode-selecting means is selecting a free play mode, or when an increasing value per unit time of the reserved credit quantity is a specified value or higher. <P>COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010187908(A) 申请公布日期 2010.09.02
申请号 JP20090035258 申请日期 2009.02.18
申请人 SEGA CORP 发明人 YAMAMOTO SHINICHIRO
分类号 A63F13/10 主分类号 A63F13/10
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