摘要 |
<P>PROBLEM TO BE SOLVED: To prevent a fraudulent game due to a fraudulent means such as a synchronized pulsator. Ž<P>SOLUTION: In he controller of a game machine (e.g. Pachinko game machine), pulse signals outputted from an oscillator are received, the count value C of a counter is regularly changed [step S12], and it is initialized to a start value Cmin when the count value C reaches an end value Cmax [steps S18, S20]. Further, the count value N of a free counter is changed during an interval [steps S14, S16], and when the count value C reaches the end value Cmax, a big winning value Hit (winning value) is changed to the count value N [step S22]. The length of a period from the time when the count value C becomes the big winning value Hit to the time when it becomes the next big winning value Hit is different at least once. Thus, it is difficult to hit a Pachinko ball matched with a conventional count cycle, match the count value C with the big winning value Hit and attain "big winning (winning)". Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
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