发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance the amusement of games by making it hard for a player to memory ornament patterns correlated to game profits to be given. SOLUTION: The game profit to be given to a player is decided, and the ornament pattern stopped and displayed on the display area of a performance display device is decided according to the game profit, when game balls enter the first start opening and the second start opening arranged in a game area. The ornament pattern is constituted of a main pattern comprising three patterns such as "555" and a sub pattern in which a predetermined color is lit and displayed. The main pattern is displayed in the same display area but the first sub pattern decided by the ball entering the first start opening and the second sub pattern decided by the ball entering the second start opening are displayed in different display areas even when the game balls enter any one of the first start opening and the second start opening. The first sub pattern is eliminated from the display area when the second sub pattern starts fluctuation after the first sub pattern is stopped and displayed. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010172370(A) 申请公布日期 2010.08.12
申请号 JP20090015502 申请日期 2009.01.27
申请人 KYORAKU SANGYO KK 发明人 SUEMATSU TAKAHIRO;MOMOSE TOMOYA;AMANO TAKAYUKI
分类号 A63F7/02 主分类号 A63F7/02
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